Corporate team building activities, run in VR
What a session looks like
We bring three team games, an event manager and a scoreboard to your office, offsite or hotel. Teams of four to six rotate through Bomb Defusal, OhShape and VR Pictionary in scored rounds, and the scores go up on a screen everyone can see. A round takes about half an hour. Three rounds, one per game, fill most of a two-hour slot.
Only one person wears the headset at a time. The rest of the team talks them through it, which is the point: the games are built so the group has to communicate to score. Nobody sits out and nobody needs to have used VR before.
We ran this for a group of more than 100 AT&T channel partners with Maritz at the Ritz-Carlton Orlando, with the team scores driving a food bank donation. The case study is further down this page.
Teams of 4 to 6
One headset per team, so a group of 30 needs 5 to 6 stations. Any headcount works; we size it to the room.
Scored rounds
Every game is scored and the scoreboard is on a screen. Prizes for the top team turn a demo into a competition.
Three games, one crew
Bomb Defusal, OhShape and VR Pictionary come as a set. Each one needs a different kind of teamwork.
Staffed, start to finish
An event manager sets up, explains the rules, runs the rotation and takes it all down. You host, we run it.
Fits an office or a ballroom
Each station needs about 8 by 8 feet and one outlet. No Wi-Fi. A conference room works.
Anywhere in the US
We’re based in Houston and travel with the gear. Offsites, sales kickoffs and all-hands are our usual jobs.
Why it works better than the usual options
Most team building activities put people in a room and hope they talk. These games make them. In Bomb Defusal the person in the headset can see the bomb and nobody else can; the team reads the manual and talks them through it, and they have five minutes. In OhShape the team calls out the shapes coming at the player. In VR Pictionary one person draws in 3D and the rest guess. Quiet people end up shouting instructions. Managers end up taking orders from interns. That’s the part people remember.
It also solves the usual problem with team building: the awkward first half hour. Putting on a headset in front of your team is a small, shared dare, and the ice is broken by the second player.
It’s built for channel partner incentives, sales kickoffs, department offsites, holiday parties and new-hire cohorts. It works for 12 people and it works for 100.
See the rental packages or send us the date, the city and the headcount and we’ll tell you how many stations you need.
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Planning a team event?
Tell us the date, the city and the headcount and we’ll come back with a plan and a quote. Send us the details.